I’m pleased to announce that I’ll be presenting Cloud Music: Audience participation in electronic music , at the the 2019 Vu 3 Symposium in Park City, Utah!
Cloud Music is a work for audience participation and cloud computing. Audience members load a website on their mobile device, specify values, and then submit those values to a web server. The web server is periodically polled by a Max patch, which uses the user-specified data to launch Cloud sprites, which then drift across the screen. If a user specifies that a cloud should be a thunder cloud, it reacts with other thunder clouds.
Cloud Music is the first proof of concept in an ongoing project to unify audience participation, cloud computing, and interactive performance.